Day and night for three months straight, Mike and Christine finished the initial version of Planetary Strike...the 4-player version. But while play-testing, the 2-player version was created, as well as the 6-player version.
That was almost the easiest part. Because the project was self-funded, the game components had to be engineered to be fun, durable, attractive and cost-effective -- and it needed to be done in the U.S.A.! Local vendors were found in the Orlando area that could produce everything. Mike purchased a commercial shrinkwrap machine, and they were in business!